Tuesday, October 4, 2011

Runs and Dragons

Well, I thought that since I have a blog, I should probably use it. Working really hard lately. Here are two of the pieces I'm working on. I have a third, but I'm not going to post my iAnimate stuffs as per Jason Ryan's request. So here it is. I went to APE and met some really great people from local game studios and they told me that my reel really needed a run cycle, so I took a day to work this out. I still need to get it reviewed by JD, but hopefully there's nothing too wrong with it. Blogger's player doesn't let you loop it unfortunately, so he's only taking two steps, but just imagine it going on longer! :) The dragon is still in blocking/stepped mode since its only my second pass. I'm thinking I may need to tweak the timing on that one since when she lifts him up, the dragon doesn't feel as heavy as he used to now that I've broken it down more. It may also be that stepped mode has a tendency to make everything feel so snappy, as soon as JD sees this I'm going to go into spline mode and smooth everything out.






I'm also doing mocap and when I get that farther, maybe I'll post it, too.

Monday, May 16, 2011

PZero Reel

These are my compiled pieces for my pzero class:


Sunday, March 13, 2011

Sneak Spline Pass and Pill Dive

Shame on me for not updating in forever. I'm still working, though. This is a personal project I've been working on, to redo the iAnimate sneak. I'm far from finished with this, this is my first spline pass and I haven't even touched the arms.



Here's a pill jump I did for my Principles of Animation Class



I have some other stuff, too, like a horse trot floating around somewhere which I will add sometime.

Saturday, January 8, 2011

iAnimate Workshop 2 Demo Reel

This is my iAnimate workshop 2 demo reel. I'm taking a break from iAnimate next semester because with classes at AAU, I was too overwhelmed and wasn't able to really make everything my best work. I'll be reapplying for April though!


Sunday, October 17, 2010

persp homework



Haven't posted anything in a while since Jason wants us to keep our work for iAnimate under wraps for a bit. So I thought I'd post my perspective homework for this week.


Tuesday, October 5, 2010

Skip Fixed

Not wonderful, but much improved.


Thursday, September 16, 2010

skip 3D

I had to pull it back a bit for 3D, I don't know if I'm happy with it . . . I wish I had the snappiness back.