Tuesday, October 4, 2011

Runs and Dragons

Well, I thought that since I have a blog, I should probably use it. Working really hard lately. Here are two of the pieces I'm working on. I have a third, but I'm not going to post my iAnimate stuffs as per Jason Ryan's request. So here it is. I went to APE and met some really great people from local game studios and they told me that my reel really needed a run cycle, so I took a day to work this out. I still need to get it reviewed by JD, but hopefully there's nothing too wrong with it. Blogger's player doesn't let you loop it unfortunately, so he's only taking two steps, but just imagine it going on longer! :) The dragon is still in blocking/stepped mode since its only my second pass. I'm thinking I may need to tweak the timing on that one since when she lifts him up, the dragon doesn't feel as heavy as he used to now that I've broken it down more. It may also be that stepped mode has a tendency to make everything feel so snappy, as soon as JD sees this I'm going to go into spline mode and smooth everything out.






I'm also doing mocap and when I get that farther, maybe I'll post it, too.

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